Amphibious Ripper of Legend

For now, it seemed as if our party was safe. As reinforcements from the House of Denar arrived in town for the first time since the rain started some hours outside of Ashenport, our party could rest, recover, and regroup. OmniMax himself arrived some hours later to interview the party and assess the damage. As the gathering army searched the town, a cave was discovered beneath the peaks south of The Gleaming Dawn. OmniMax declared that the caves must be cleaned and the source of evil banished but that it was best if two days were to pass first to delay for more reinforcements to arrive.

Our heroes didn’t want to wait. With thoughts of treasure and fame, our party climbed down the rocks toward the cave opening, visible only on low tide. At the bottom they were met with both the cave and what was later described as “an abominable conglomeration of clacking claws, writhing legs, and wriggling antennae” and “the grotesque offspring of lobster and beetle walking upright like a man.” The Wrath of Dagon, amphibious ripper of legend emerged from the salt water.

The Shrine of Dagon

Beneath the Gleaming Dawn Church, itself dressed in the trappings of both Pelor and Ehlonna, lied a wicked secret, Ashenport’s hidden Shrine of Father Dagon. Some thirty or so feet below the surface, they ventured into the darkness searching for the source of the evil that layed spite upon the town. There they were confronted by a crazed Alderman Ritter, whose house they found the Journal of Keraptis, and bested him. At the altar, Althanis, leader of the Dagon cult awaited and gave the party an ultimatum: join the cult or die. When our heroes rejected, the cult leader’s skin suddenly expanded and burst into a mass of twisting skin-covered tentacles. Battle was joined and our heroes emerged victorious.

But from a blackened pool of water behind the altar was something even more sinister: As players tried to search the evil shrine and it’s leader for valuables, large dark tentacles, perhaps those of Father Dagon himself, rose from the blackened pool and attacked the party. Nearly beaten, they retreated and barely escaped with their lives.

Upon emerging from the subterranean temple, having defeated Althanis, our heroes rested in saftety with the cult destroyed. Or so it seemed. Something deeper and more twisted cried out for our players.


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